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7 days to die mods pc
7 days to die mods pc









  • Large localization mods breaking client connects.
  • ItemActionQuest now respects the current toolbelt size.
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml.
  • Weighted Head can Still go into Machete/Knife/Bone Knife.
  • DecoManager written log always having a count of 0 and added duration.
  • DecoManager large FPS drops when saving to a slow drive.
  • Console command “water” hidden by console command “thirsty”.
  • Set player made door stability support to false to prevent AI exploitable building.
  • Can’t target, shoot or repair through Molotov Effects.
  • Optimized MinEvent ActionRemoveParticleEffectFromEntity.
  • Optimized MinEvents finding of tranforms.
  • Deleted old player StealthScreenOverlay and goggle eyed effects.
  • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility.
  • 7 days to die mods pc

  • Wandering horde 1 second delay between spawns.
  • 7 days to die mods pc

  • Wandering horde zombies are not alert, so stealth attacks work on them.
  • Message on the client when they got disconnected because the server is shutting down.
  • More feedback on clients on why they are not allowed to connect.
  • Here is the Official forum Release Thread TFP wishes every single one of you Merry Christmas and a great start into 2021!











    7 days to die mods pc